cm/360 Explained: The Only Sensitivity Number That Transfers
Updated September 10, 2026
cm/360 is the distance, in centimetres, that you slide your mouse across the pad to rotate a full 360 degrees in game. It is the one sensitivity figure that means the same thing in every title, so it is the value a correct conversion keeps constant.
Why in-game sensitivity does not transfer
Each game multiplies your raw mouse counts by its own internal factor before turning the camera. A sensitivity of 2.0 in one game and 2.0 in another can produce completely different turn speeds. What does not change is the physical motion your hand makes, and cm/360 measures exactly that.
How cm/360 relates to DPI and eDPI
DPI (or CPI) is how many counts your mouse reports per inch of motion. eDPI is in-game sensitivity multiplied by DPI. Raising either one lowers your cm/360, because you need less hand movement for the same rotation. eDPI is a fine shorthand inside one game; across games only cm/360 is comparable.
A practical range
Most competitive FPS players sit between roughly 25 and 50 cm/360. Lower than that rewards wrist aim and micro-correction; higher favours arm aim and fast repositioning. There is no single correct number — only one that is consistent with how you actually move.
Convert without losing cm/360
The FindMySensi sensitivity converter holds cm/360 fixed while it translates your setting between Valorant, CS2, Apex and Aim Lab, and shows the in/360 and counts/360 equivalents so you can sanity-check the result.
Put it into practice with the free sensitivity converter or start training.